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<channel>
	<title>flash &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/flash/</link>
	<description>Feed of posts on WordPress.com tagged "flash"</description>
	<pubDate>Fri, 05 Sep 2008 07:56:38 +0000</pubDate>

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<item>
<title><![CDATA[Miniaturowy dysk Freecoma]]></title>
<link>http://xteam7.wordpress.com/?p=1430</link>
<pubDate>Fri, 05 Sep 2008 07:55:21 +0000</pubDate>
<dc:creator>ParalyserX</dc:creator>
<guid>http://xteam7.wordpress.com/?p=1430</guid>
<description><![CDATA[
Najmniejszy i najlżejszy  2,5-calowy zewnętrzny dysk twardy - Freecom Mobile Drive XXS
Freecom, z]]></description>
<content:encoded><![CDATA[<p align="center">
<p align="center"><a href="http://xteam7.files.wordpress.com/2008/09/mobile-drive-xxs-in-hand.jpg"><img class="alignleft size-medium wp-image-1435" title="mobile-drive-xxs-in-hand" src="http://xteam7.wordpress.com/files/2008/09/mobile-drive-xxs-in-hand.jpg?w=300" alt="" width="300" height="188" /></a><em>Najmniejszy i najlżejszy  2,5-calowy zewnętrzny dysk twardy - Freecom Mobile Drive XXS</em></p>
<p align="justify">Freecom, za pośrednictwem dystrybutora Veracomp,  zaoferował najmniejszy i najlżejszy spośród dostępnych na rynku  2,5-calowy zewnętrzny dysk twardy - Freecom Mobile Drive XXS. Dysk  jest dostępny w Polsce w pojemności do 320 GB i kosztuje już od 284  zł brutto.</p>
<p align="justify">Miniaturowy Freecom Mobile  Drive XXS jest mniejszy od paszportu (109,8 x 79,5 x 13,5 mm) i lżejszy  od niejednego telefonu komórkowego (155 g). Oferuje szybkość transmisji  danych 480 Mbit/sek. gwarantując jednocześnie cichą pracę (brak  wentylatora). Dostępny jest w wersjach z pojemnością 160GB, 250GB  i 320GB, w cenie od 284 zł brutto za model o najmniejszej pojemności.</p>
<p align="justify">Oprócz kompaktowych  rozmiarów, dysk jest prosty w obsłudze, umożliwiając backup danych  w technologii „przeciągnij i upuść” („drag and drop”). Urządzenie  jest zasilane bezpośrednio przez USB (bus powered) i tym samym dołączanym  osobno kablem USB 2.0 (jest kompatybilny także z portem USB 1.1) komunikuje  się z komputerem.<!--more--></p>
<p align="justify">„Nowy przenośny dysk  Freecoma umożliwia przechowanie danych, ich wymianę, ochronę i archiwizację.  Jest wygodnym nośnikiem multimediów i idealnym narzędziem pracy podczas  podróży,” - wylicza zalety nowego dysku Przemysław Romański,  menadżer produktów Freecom w Veracomp SA. „Przeliczając oferowane  przez dysk gigabity na złotówki, urządzenie nie ma konkurencji, w  zbliżonej cenie oferuje nieporównywalnie więcej niż np. popularne  dyski w technologii flash”).</p>
<p align="justify"><strong>Ceny i gwarancja:</strong></p>
<p align="justify">Freecom Mobile Driver  XXS jest objęty w Veraocmp dwuletnią gwarancją. Sugerowana cena detaliczna  Freecom Mobile Drive XXS 160GB wynosi 284 zł brutto, Freecom Mobile  Drive XXS 250GB - 355 zł brutto, a Freecom Mobile Drive XXS 320GB -  439 zł brutto.</p>
<p align="justify"><strong>Specyfikacja:</strong></p>
<ul>
<li>Pojemność: 160GB, 250GB,  320GB</li>
<li>Interfejs: USB 2.0, kompatybilność  z portem USB 1.1</li>
<li>Rodzaj dysku twardego:  2.5”, cicha praca, niski pobór mocy</li>
<li>Prędkość transmisji  danych: do 480 Mbit/s (USB 2.0)</li>
<li>Waga: 155g</li>
<li>Wymiary: 109.8 x 79.5  x 13.5 mm</li>
<li>Środowisko pracy: 10º  C / 35º C (temp. pracy), -20º C / 70º C (temp. składowania danych)</li>
<li>Zasilanie: USB (bus powered),  brak konieczności użycia adaptera</li>
<li>Minimalne wymagania systemowe:</li>
<li>PC: Intel Pentium III  / AMD Duron 900 MHz lub wyżej, 256MB RAM (Vista: 512MB RAM)</li>
<li>lub wyżej, USB 2.0 lub  USB 1.1 port, Windows 2000 / XP / Vista</li>
<li>MAC: PowerPC G3/G4/G5,  Power Book G3/G4 lub Intel Mac, 256MB RAM lub wyżej, USB 2.0 lub USB  1.1 port, Mac OS X v10.3 lub wyżej</li>
</ul>
<p align="justify"><strong>Galeria:</strong></p>
<p align="justify">[gallery]</p>
<p align="justify"><strong>Informacje o Freecom</strong></p>
<p align="justify">Freecom  - producent elektroniki użytkowej oraz multimedialnych rozwiązań  do magazynowania danych -  jest specjalizuje się w profesjonalnych  rozwiązaniach dla mobilnych użytkowników. Oferta Freecom zawiera  zewnętrzne dyski twarde (od 1’’ i 1,8’’ kwintesencji mobilności,  poprzez dyski 2,5’’ oraz stacjonarne 3,5’’), miniaturowe nagrywarki  DVD, profesjonalne oraz unikalne rozwiązania Flash czy wreszcie najnowsze  rozwiązania archiwizacji danych w oparciu o systemy taśmowe. Firma  zatrudnia ponad 200 osób zlokalizowanych w 12 krajach Europy, z centrami  koordynacji w Berlinie oraz Delft, a także centrami rozwoju na Tajwanie  i USA. Więcej pod adresem: <a href="http://www.freecom.com/" target="_blank">www.freecom.com</a>.</p>
<p align="justify"><strong>Informacja o Veracomp  SA</strong></p>
<p>Veracomp jest specjalizowanym  dystrybutorem rozwiązań teleinformatycznych. Skupia się na sześciu  obszarach technologicznych: sieci, telekomunikacja, bezpieczeństwo,  serwery i pamięci masowe, zarządzanie infrastrukturą IT, multimedia  i peryferia. Realizuje strategię dystrybucji z wartością dodaną  (VAD - Value Added Distributor). Oprócz standardowych w dystrybucji  usług logistyki i finansowania, Veracomp prowadzi doradztwo techniczne,  świadczy usługi, udziela konsultacji oraz oferuje pomoc marketingową  i edukacyjną. Spółka działa w 16 krajach Europy Środkowowschodniej.  W 2007 roku przychody Veracomp przekroczyły 255 milionów złotych.  Więcej informacji jest na stronie: <a href="http://www.veracomp.pl/" target="_blank">www.veracomp.pl</a>.</p>
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<title><![CDATA[Myspace ve Facebook trojanları / virüsleri]]></title>
<link>http://juan1925.wordpress.com/?p=82</link>
<pubDate>Fri, 05 Sep 2008 07:46:13 +0000</pubDate>
<dc:creator>juan1925</dc:creator>
<guid>http://juan1925.wordpress.com/?p=82</guid>
<description><![CDATA[
Şimdilerde sanal alemde facebook hesabımızla ilgili olarak sıkça sorulan sorulardan biride hes]]></description>
<content:encoded><![CDATA[<p><img class="alignnone" title="Mark Zuckerberg (Facebook)" src="http://img201.imageshack.us/img201/4084/facebookmq4.jpg" alt="" width="469" height="313" /></p>
<p>Şimdilerde sanal alemde facebook hesabımızla ilgili olarak sıkça sorulan sorulardan biride hesablarımızın ne kadar güvende olduğu idi. Bu haberle birlikte pekte güvenilir olduğu söylenemez artık.</p>
<p>Geçtiğimiz günlerde küçük bi araştırma ve bazı yerlerden okuduğum haberlere göre Kaspersky 2 tane daha virüs bulmuş.Bu virüsler Facebook ve Myspace kullanıcılarının hesaplarına saldırıyor.</p>
<p>Kaspersky'ın bulduğunu  -yada iddia ettiği-  <strong><em><span>"Networm.Win32.Koobface.a" ve </span></em></strong><span><strong><em>"Networm.Win32.Koobface.b</em>" </strong></span>olarak bilinen trojanlar/virüsler bunlar.</p>
<p><strong><em>Peki bu Virüsler Nasıl Çalışıyor?</em></strong> ; <em>Facebook hesaplarına gözünü dikmiş olan Networm.Win32.Koobface.b, bir kez girdiği bilgisayardaki Facebook kullanıcılarının arkadaş listelerine mesajlar gönderiyor. Bu mesajlar, Paris Hilton gibi ünlülerin de aralarında bulunduğu magazin haberleri ile ilgili.</em> <em>Mesaj içerisinde YouTube bağlantısı gibi görünen linke tıkladığınızda ise YouTube benzeri adresi olan bir Rus sitesine yönleniyorsunuz.</em> <em>Videonun olduğu sitede size "Flash Player’ın sürümünün eski olduğu ve güncellemek isteyip istemediğiniz"" soruluyor. Onay verirseniz, trojan’in içinde olduğu dosya indiriliyor ve kuruluyor.</em> <em>Böylece listeye yeni bir kurban daha eklenmiş oluyor ve sıra, bu kurbanın listesine geliyor.</em></p>
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<item>
<title><![CDATA[MATE with experience :)]]></title>
<link>http://saumyaray.wordpress.com/?p=132</link>
<pubDate>Fri, 05 Sep 2008 07:39:31 +0000</pubDate>
<dc:creator>saumya</dc:creator>
<guid>http://saumyaray.wordpress.com/?p=132</guid>
<description><![CDATA[As promised, I am penning down my experince till now with MATE framework.
To begin with its an aweso]]></description>
<content:encoded><![CDATA[<p>As promised, I am penning down my experince till now with <a href="http://mate.asfusion.com/">MATE framework</a>.<br />
To begin with its an awesome framework. It really is, I mean it. The documentation of the framework is as good as the framework itself.The most and vital thing about <a href="http://mate.asfusion.com/">MATE</a> is, it completely separates the VIEW from CONTROLLER.Loosely coupled means loosely coupled :). Everything starts with an event.<br />
Personally till now while creating my own frameworks or while working with a custom framework of any company I have always seen this as the first lines in the VIEW</p>
<p>function onApplicationInit():void{<br />
this.controller=new ApplicationController(this);<br />
}</p>
<p>This is just to initialise the controller. Then CONTROLLER takes charge of everything and controlls the VIEW.But the problem with this is my view and controller are tightly coupled. I have to write the same initialisation code on all my views just to initialise its controller !!<br />
Well on <a href="http://mate.asfusion.com/">MATE</a>, its the EVENT ecosystem. Upon VIEW creation on Flex, Flex has a sweet 'creationComplete' event dispatched. Now, we can directly bind this event to any eventhadler or make a custom event at this point and dispatch it. Now MATE's event Map can bind this event to any event handler on any class. So what I will get is VIEW dispatches one event and MATE gives this event to my CONTROLLER and CONTROLLER then handles the situation. VIEW does not know really from where it is being controlled :) sweet as very sweet.</p>
<p>How MATE works? Its a three step process.<br />
1. Create a view (dispatch EVENT for every thing you need to controll)<br />
2. Create an EventMap (maps each EVENT to an EVENTHANDLER)<br />
3. Create a controller (Which handles the EVENT)</p>
<p>Thats it?!! YEAH, thats it. Cool, is not it?</p>
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</item>
<item>
<title><![CDATA[Adobe Anuncia Pacote CS4]]></title>
<link>http://calpandolfe.wordpress.com/?p=171</link>
<pubDate>Fri, 05 Sep 2008 07:19:36 +0000</pubDate>
<dc:creator>calpandolfe</dc:creator>
<guid>http://calpandolfe.wordpress.com/?p=171</guid>
<description><![CDATA[Pois é amigos. A Adobe confirmou a nova versão para o pacote que inclui programas como Illustrator]]></description>
<content:encoded><![CDATA[<p>Pois é amigos. A Adobe confirmou a nova versão para o pacote que inclui programas como Illustrator, Flash, Acrobat, InDesign e o nosso querido Photoshop. A data de lançamento está prevista para o dia 23 deste mês (setembro).</p>
<div class="post hentry category-noticias tag-fotografia tag-photoshop tag-adobe tag-foto tag-cs4 tag-illustrator tag-flash tag-acrobat tag-indesign">
<div class="entry">
<div class="snap_preview">
<p>Só a data foi divulgada até agora, junto com um preview sem muitos detalhes.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i.i.com.com/cnwk.1d/i/bto/20080903/3d.gif" alt="" width="440" height="330" /></p>
</div>
</div>
</div>
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<item>
<title><![CDATA[Starcraft Flash Action 1]]></title>
<link>http://y8group.wordpress.com/2008/09/05/starcraft-flash-action-1/</link>
<pubDate>Fri, 05 Sep 2008 07:00:03 +0000</pubDate>
<dc:creator>y8games</dc:creator>
<guid>http://y8group.wordpress.com/2008/09/05/starcraft-flash-action-1/</guid>
<description><![CDATA[Description: Top down shooter based in the Starcraft universe.Game types: Strategy, Series, Flash, 1]]></description>
<content:encoded><![CDATA[<p><img src="http://www.y8games.info/img/Starcraft_Flash_Action_1.png" align="left" hspace="4" border="0"><b>Description:</b> Top down shooter based in the Starcraft universe.<br><b>Game types:</b> Strategy, Series, Flash, 1 Player<br><i>Play game <a href="http://www.y8games.info/games/Starcraft_Flash_Action_1" target="_blank"><b>Starcraft Flash Action 1</b></a> at Y8 now...</i><br><strong>Game controls: </strong><br>Use Mouse to interact.</p>
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<item>
<title><![CDATA[How To Get The Bartender’s Right Mix]]></title>
<link>http://flashminigame.wordpress.com/?p=25</link>
<pubDate>Fri, 05 Sep 2008 06:58:16 +0000</pubDate>
<dc:creator>rivalsaga</dc:creator>
<guid>http://flashminigame.wordpress.com/?p=25</guid>
<description><![CDATA[
Most people play Flash mini games because they want to have some fun while passing the time. I, for]]></description>
<content:encoded><![CDATA[<p><a href="http://flashminigame.files.wordpress.com/2008/09/bartender_right_mix.jpg"><img class="aligncenter size-medium wp-image-26" title="bartender_right_mix" src="http://flashminigame.wordpress.com/files/2008/09/bartender_right_mix.jpg?w=300" alt="" width="300" height="221" /></a></p>
<p>Most people play Flash mini games because they want to have some fun while passing the time. I, for one, play mini games whenever I need a break from the stress of work. This doesn’t mean, though, that mini games are all about relaxation and entertainment. In fact, you can learn a thing or two, as well, that you can apply to real life – like how to spell correctly, how to play musical instruments, how to improve your memory and even how to mix drinks, like in the mini game <a href="http://minigame.rivalsaga.com/bartender-right-mix" target="_blank">Bartender: The Right Mix</a>.</p>
<p>The first time I tried <a href="http://minigame.rivalsaga.com/bartender-right-mix" target="_blank">Bartender: The Right Mix</a>, I thought it was going to be simple. After all, how hard can it be to mix a drink, right? After several tries, though, of experimenting with ingredients such as Vermouth, Sambuca, Calvados, Cognac, Whiskey, Tequila and Passion Fruit Juice – some of which I have never heard of before, much less tried (I’m afraid frequenting bars has never been my thing), I realized getting a high score was going to be harder than I thought.</p>
<p>But then, after a few more tries, I went back to my original conclusion. <a href="http://minigame.rivalsaga.com/bartender-right-mix" target="_blank">Bartender: The Right Mix</a> is fairly simple. You just have to read the instructions carefully – which I have to admit I just blazed through the first time – and follow them, particularly the line that says: ‘Try your hand at mixing your own mouthwatering Cosmopolitan’.</p>
<p>Now, how exactly do you make a mouthwatering Cosmopolitan? There are several recipes. However, the ingredients are more or less the same – Cranberry Juice, Lime Juice, a splash of Triple Sec and Vodka. (Keep in mind that Miguel, the bartender, likes his Vodka so you have to pour enough to fill at least 1/3 of the glass or he will ask for more.) Add a few ice cubes, shake thoroughly and voila! – you have the right Cosmopolitan mix for the bartender. (I got my highest score of 7538 so far).</p>
<p>You can also use Cointreau instead of Triple Sec, although you might get a lower score, or if you want something more simple, just mixing in Cranberry Juice, Vodka and ice should get you a fairly high score, too, though maybe not as high. The key is in the Vodka, I think, so as long as you have enough of it in your mix, Miguel should still bring out his guitar and start to party, after checking to see if someone’s watching, that is.</p>
<p>So go ahead and play <a href="http://minigame.rivalsaga.com/bartender-right-mix" target="_blank">Bartender: The Right Mix</a>. Pour, shake and serve and let the party begin!</p>
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<title><![CDATA[Olala Studio le design qui fait la différence]]></title>
<link>http://fredheas.wordpress.com/?p=972</link>
<pubDate>Fri, 05 Sep 2008 05:53:52 +0000</pubDate>
<dc:creator>fredheas</dc:creator>
<guid>http://fredheas.wordpress.com/?p=972</guid>
<description><![CDATA[olala studio
Je vous présente Olala Studio un studio design français de qualité. Vous y retrouver]]></description>
<content:encoded><![CDATA[[caption id="attachment_973" align="alignnone" width="300" caption="olala studio"]<a href="http://www.olala.com/" target="_blank"><img class="size-medium wp-image-973" title="olala-studio" src="http://fredheas.wordpress.com/files/2008/09/olala-studio.jpg?w=300" alt="olala studio" width="300" height="214" /></a>[/caption]
<p>Je vous présente <a href="http://www.olala.com/" target="_blank">Olala Studio</a> un studio design français de qualité. Vous y retrouverez à la fois des <a href="http://www.olala.com/frameset_menu_fr.htm" target="_blank">animations graphiques</a>, <a href="http://www.olala.com/frameset_menu_fr.htm" target="_blank">des animations Flash</a>, des <a href="http://www.olala.com/frameset_menu_fr.htm" target="_blank">créations design</a> et des <a href="http://www.olala.com/frameset_menu_fr.htm" target="_blank">animations en 3D</a> très sympa!</p>
<p>Ce site ne vous laissera pas indifférent et vous permettra de pouvoir connaître la météo sur l'ensemble des plages du monde agrémenté de superbes photos avec son projet Sunbeach sur le site <a href="http://www.mazette.com/" target="_blank">Mazette</a> Ce projet aura duré 9 mois pour sa réalisation.</p>
[caption id="attachment_974" align="alignnone" width="300" caption="olala film"]<a href="http://www.olala.com/film/" target="_blank"><img class="size-medium wp-image-974" title="olala-film" src="http://fredheas.wordpress.com/files/2008/09/olala-film.jpg?w=300" alt="olala film" width="300" height="163" /></a>[/caption]
<p>Vous y trouverez aussi un petit <a href="http://www.olala.com/film/" target="_blank">film d'animation</a> au design impressionnant!</p>
<p>Excellente découverte à tous! ;-)</p>
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<title><![CDATA[Bueno Rufus]]></title>
<link>http://games14.wordpress.com/2008/09/05/bueno-rufus/</link>
<pubDate>Fri, 05 Sep 2008 04:27:16 +0000</pubDate>
<dc:creator>games14</dc:creator>
<guid>http://games14.wordpress.com/2008/09/05/bueno-rufus/</guid>
<description><![CDATA[Fill the fast food orders correctly by putting the appropriate toppings on the food.Game types: Fun,]]></description>
<content:encoded><![CDATA[<p>Fill the fast food orders correctly by putting the appropriate toppings on the food.<br><img src="http://www.games14.net/img/Bueno_Rufus.png" align="left" hspace="4" border="0"><b>Game types:</b> Fun, Flash, Animal, 1 Player<br><i>Play <a href="http://www.games14.net/Play_Bueno_Rufus.html" target="_blank"><b>Bueno Rufus</b></a> at games14 now...</i><br><strong>Game controls: </strong><br>Use mouse to interact.</p>
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</item>
<item>
<title><![CDATA[Tile System [Itens] ]]></title>
<link>http://hamistertower.wordpress.com/?p=274</link>
<pubDate>Fri, 05 Sep 2008 04:27:07 +0000</pubDate>
<dc:creator>Setzer Wolf</dc:creator>
<guid>http://hamistertower.wordpress.com/?p=274</guid>
<description><![CDATA[今日は皆-さん Devolta ao nosso tutorial system. Hoje nós implementaremos um sistema de itens ]]></description>
<content:encoded><![CDATA[<p>今日は皆-さん Devolta ao nosso tutorial system. Hoje nós implementaremos um sistema de itens muito simples. Um sistema de crirar itens dentro do cenário tile, verificar se o player pegou o item e contagem simples de pontos. Vejam como ficará nosso arquivo.</p>
<p style="text-align:center;"><a href="http://br.geocities.com/setzerwolf/html/tut_tile_item.html" target="_blank"><img class="size-full wp-image-275 aligncenter" title="tut_06_01" src="http://hamistertower.wordpress.com/files/2008/09/tut_06_01.jpg" alt="" width="300" height="220" /></a><a href="http://br.geocities.com/setzerwolf/downloads/tut_tile_item.fla">Download</a></p>
<p>Como vocês podem ver, nosso cenário está um pouco diferente do que fizemos no tutorial passado, as mudanças no código são poucas o que deu o charme mesmo foi o gráfico que deu uma melhorada, se vocês baixarem o arquivo veram o quão simples foi fazer essas mudanças^^</p>
<p><strong><span style="color:#0000ff;">Mudando o código:</span></strong></p>
<p>Tirando a Matriz que monta o cenário, nós adicionamos um contador para criar o depths de cada tile, fazendo com que o indice todos os depths de cenário fiquem entre 1 e 150, assim você vai se certificar e sempre vai criar um item na camada acima do cenário.</p>
<p style="text-align:center;"><img class="size-full wp-image-276 aligncenter" title="tut_06_02" src="http://hamistertower.wordpress.com/files/2008/09/tut_06_02.jpg" alt="" width="300" height="220" /></p>
<p>Outra mudança foi nos loops de contrução do cenário, nos tutoriais anteriores nós usavamos cenrário quadrado. por isso podiamos usar uma variavel limitadora do total para ambos os lados. agora vamos usar a largura do primeiro vetor que fica dentro de arrayField.</p>
<pre>...
indice = 0;
<span style="color:#0000ff;">for</span> (i = 0; i &#60; arrayField[0].<span style="color:#0000ff;">length</span>; i++) {
<span style="color:#0000ff;">  for</span> (j = 0; j &#60; arrayField.<span style="color:#0000ff;">length</span>; j++) {
    indice += 1;
    newName = <span style="color:#008000;">"Tile_" </span>+ j + <span style="color:#008000;">"_"</span> + i;
<span style="color:#0000ff;">    _root</span>[<span style="color:#008000;">"Field"</span>].attachMovie(<span style="color:#008000;">"Tile"</span>,newName,indice);
...</pre>
<p><span style="color:#0000ff;"><strong>Criando MovieClip Item:</strong></span></p>
<p>Vamos usar como item uma estrela. Ela deverã ser criada no centro no movieclip e a propriedade linkage denominada "itens"</p>
<p style="text-align:center;"><img class="size-full wp-image-277 aligncenter" title="tut_06_03" src="http://hamistertower.wordpress.com/files/2008/09/tut_06_03.jpg" alt="" width="323" height="262" /></p>
<p> </p>
<p><strong><span style="color:#0000ff;">Array Itens:</span></strong></p>
<p>Assim como no cenário montaremos um vetor para armazenar o posicionamento de cada item. E criaremos uma variavel para armazenar os pontos.</p>
<pre>itens = [[1, 2], [2, 8], [5, 6], [8, 7], [11, 4], [8, 4], [5, 1]];
<span style="color:#0000ff;">var</span> pontos:Number = 0;</pre>
<p>Criaremos um loop que irá de 0 ao tamanho do vetor itens para ir criando cada item no cenário, lembrando que usaremos a mesma estrutura que usamos para criar o jogador no cenario (cordenadax* TileP + 10) e (cordenadax* TileP + 10);</p>
<pre><span style="color:#0000ff;">for</span> (i = 0; i &#60; itens.<span style="color:#0000ff;">length</span>; i++) {
  <span style="color:#0000ff;">var</span> itemName = <span style="color:#008000;">"item_"</span> + itens[i][1] + <span style="color:#008000;">"_"</span> + itens[i][0];
<span style="color:#0000ff;">  _root</span>["Field"].<span style="color:#0000ff;">attachMovie</span>("itens",itemName,i + 200);
<span style="color:#0000ff;">  _root</span>["Field"][itemName].<span style="color:#0000ff;">_x</span> = itens[i][0] * TileP + 10;
<span style="color:#0000ff;">  _root</span>["Field"][itemName].<span style="color:#0000ff;">_y</span> = itens[i][1] * TileP + 10;
}</pre>
<p><span style="color:#0000ff;"><strong>Player vs Itens:</strong></span></p>
<p>Na função loop criaremos um loop for in em item, Assim a cada movimento do nosso player faremos uma consulta verificando se o nosso player encostou em algum item da tela. Se tiver encostado ele vai remover o item e adicionar um valor para pontos</p>
<pre><span style="color:#0000ff;">for</span> (i <span style="color:#0000ff;">in</span> itens) {
<span style="color:#0000ff;">  var</span> itemName = <span style="color:#008000;">"item_"</span> + itens[i][1] + <span style="color:#008000;">"_"</span> + itens[i][0];
<span style="color:#0000ff;">  if</span> (<span style="color:#0000ff;">_root</span>[<span style="color:#008000;">"Field"</span>][itemName].<span style="color:#0000ff;">hitTest</span>(Player)) {
<span style="color:#0000ff;">    _root</span>[<span style="color:#008000;">"Field"</span>][itemName].<span style="color:#0000ff;">removeMovieClip</span>();
    pontos += 100;
  }
}</pre>
<p>Para cada i em itens ele vai cronstruir uma varivel com o nome do item correspondente no loop e verificar se encostou no player ou não.</p>
<p>Com isso nosso tutorial tile system item está pronto, agora vocês podem usar a imaginação da maneira que vocês quizerem para montar um joguinho simples de coleta de itens. No proximo tutorial, não tenho certeza ainda mas provavelmente aprenderemos a estruturar inimigos burros no nosso cenário^^ Bem pessoal espero que tenham gostado e até a proxima. CYA, また見てね.</p>
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<title><![CDATA[Vadiagem malemolente (Jogo) da noite!]]></title>
<link>http://paodequeijopensante.wordpress.com/?p=87</link>
<pubDate>Fri, 05 Sep 2008 02:09:45 +0000</pubDate>
<dc:creator>luizvinicius</dc:creator>
<guid>http://paodequeijopensante.wordpress.com/?p=87</guid>
<description><![CDATA[Ultima de hoje: Aproveitem o ultimo post de hoje: Cannon Man! Ideal para aquelas horas em que você ]]></description>
<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/viewer.php?id=432459&#38;key=NyUyIvXzZtOzdxbStiNmYyNTQxMmY1QjI4MDIrNV9xOWI3MDE7QjA2QlYxOzJWODJiODI3ZjErVnFfOTQxbTk5OTMxNzc0Mw%3D%3D" target="_blank"><img class="alignleft" src="http://img413.imageshack.us/img413/1759/cannonuk0.jpg" alt="" width="143" height="85" /></a>Ultima de hoje: Aproveitem o ultimo post de hoje: Cannon Man! Ideal para aquelas horas em que você não quer fazer nada que não exija muito do seu raciocínio! E, para ajudar, basta clicar na imagem! Fácil, não?</p>
<p>Aproveitem!</p>
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<title><![CDATA[Flex Authoring for Flash (AS3 Project / SWC) ]]></title>
<link>http://crunchbucket.wordpress.com/?p=3</link>
<pubDate>Fri, 05 Sep 2008 00:27:13 +0000</pubDate>
<dc:creator>crunchbucket</dc:creator>
<guid>http://crunchbucket.wordpress.com/?p=3</guid>
<description><![CDATA[Forward: Flex AS3 projects publish SWFs and as I understand do not automatically include the Flex RI]]></description>
<content:encoded><![CDATA[<p><strong>Forward:</strong> Flex AS3 projects publish SWFs and as I understand do not automatically include the Flex RIA framework.   It is sort of like authoring for Flash in Flex.  If you are going to eventually publish with Flash then be sure to be careful what packages you reference with these projects, some might not be able to be compiled with Flash.</p>
<p>Let's face it, Flex basically sucks for complex symbol production, and Flash basically sucks for development.  Flash kicks butt for complex symbol production and Flex kicks butt for developing.  So use both!</p>
<p>Recently I have had the opportunity to work in an environment that supports engineering best practices.  In my years of being an architect and developer, I find that all work in the UI space is iterative and that those iterations also apply to process and best practice development.  Having the ability to iterate allows for refinement, clean up, optimization, smarter class hierarchies,  and significant satisfaction in ones work.  Iteration of production process seems to have real payoff by reducing the amount of work that is duplicated from one stage of a UI's life to the next.</p>
<p>My current projects start life as AI or PSD UI comps that are generally produced for flash consumption.  What I mean by that is that the layers that make up an element are often grouped, and elements and components are logically organized.  This is a tremendous help and if you are smart and lucky enough to work with cooperative designers, you could even provide a naming convention and layer and grouping scheme that could save *you* LOTS of time. The catch here is that you are not necessarily saving total project time, because the designer is now responsible for at least the first iteration of naming the elements you will be importing.  You might also show your designer how to configure AI or PS to snap to the nearest whole number pixel and how strokes are better as shapes instead of shape outlines.  Add all of these ideas together and you are going shave some significant Flash production time.</p>
<p>Flash's AI and PSD import filters are a life saver, they provide many options to import the various layer types that AI and PSDs support.  The importer allows you to choose just what to do with every bitmap, vector, and text layer as well as every group.  You can convert each one of these layers to its compatible Flash symbol type.   You can preserve editable text, rasterize it, or create outlines.  You can rasterize vector shapes, and you can choose the compression type and amount for each bitmap element. You can create movieclips from a groups.  Another nice feature is the import filter respects the visibility of layers in the source file, making it easy to import individual components without having to hunt around for the correct layers within the import dialog.  One can use a design comp that has many components and panel backgrounds in it and just switch on the layers that represent a component set, save, then import.  Best of all you can set you default import preferences for the various element types in the Flash preferences panel.</p>
<p>The amount of work you have to do from there is based on the complexity of the UI elements, components, and panels, as well as how well you are staged as a result of the designer properly following your production guidelines.  You will still have to do some "mechanical" production to achieve your desired interactivity and behavioral capabilities.</p>
<p>Flash's WYSIWYG composition tool is great to make the small adjustments that are often necessary to tighten up a design for production as well as creating symbols for items that are used dynamically.   Now all you have to do is give each symbol a unique and logical linkage class (AS3) or identifier (AS2) name and publish the FLA as a SWC and you can then access these library elements as classes from Flex and other tools like Flash Develop.  A nice shortcut is to create a symlink from the Flex Libs folder to your Assets SWC.  This allows you to put your FLA file where you want it and not have to create a custom path for your SWF/SWC output.  More on this later.</p>
<p>Let's all admit that editing code with Flash is not the best experience and leaves a lot to be desired.  I have not tried to debug in Flash for a looooong time, but I still believe that debugging in Flash is no where near as capable as debugging in Flex.  Another reason to publish to SWC and code in Flex is that Flash does not support adding SWCs to the class path.  This simply defeats the OO principal of having libraries that you can "re-use",  in this case they are simply UI class libraries.   So if you want to share some symbols from one FLA to another you need to either copy the elements from one library to the other, which can require some library maintenance and might cause some collision on symbol and class naming (BAD), or create components to 'share' and import those as compiled clips, this way there is only one library symbol for the various symbols that make up that component (GOOD).   My current project requires that I be able to publish in Flash *and* Flex.  Flash to create stand alone Mac and PC projectors, and Flex for my preferred development environment.   Creating components in my shared UI FLAs and importing those into my main FLA is quite easy thank goodness...</p>
<p>Master Components - A nice shortcut for sharing the entire contents of a SWC (or any subset really) is to create a symbol and drag all of the library items desired into that one symbol.  Create a component from that symbol, publish a SWC to the correct Flash folder, refresh your components panel, drag that one component into your main project FLA's library.   This SWC will contain every element with their class / linkage names, and they will be accessible from AS.  I am not sure what happens if you have a naming collision, but my guess is the symbol in the library will take priority over the symbol in the components 'library'.</p>
<p><strong>On to Flex:</strong></p>
<p>Flex loves SWCs!  It hooks all of the classes compiled into a SWC, which in my case are all Flash UI symbol classes.  Flex adds these classes to the code hints list automagically, THIS IS HUGE!</p>
<p>I use a "_mc" naming convention on all my UI symbol class names so it is easy to differentiate skins from code classes when coding.  I always have a code class that instantiates its companion UI class as its "clip_mc".  For example a button skin is a Flash UI class named "btn_close_mc" and this would be instantiated as the "clip_mc" var on the "Btn_close" code class.  This way of skinning provides for great flexibility and even inheritance and overriding of skin elements.   More to come on this in another post... Stay tuned!</p>
<p>Though I am not using any code classes in SWCs for my current work, SWCs can also be a great way to package and even protect entire code libraries.</p>
<p>Developing in Flex is "real" development.  It is Eclipse development.  The same development environment used for many languages and by many 'professional' software developers.  Flex (Eclipse) has a great editor, debugger, watcher, and profiler.   Real time build error detection and  the problem report panel save lots of time,  just try it!  Code hints are absolutely required these days and Flex scans your SWCs and code classes and hints them!  Syntax highlighting is great.  SVN integration via Subclipse.  Multiple project support - Project tree view.  Cut and paste files into project view.  Refactoring.  Find in Files across multiple projects.  ASdoc support.  Comment and Function collapsing.  The list goes on and on...</p>
<p>Now back to the symlink.  As I mentioned earlier I have a requirement to be able to use Flash or Flex to compile and publish my project.   Ultimately my project is published to Mac and PC projectors and as I understand it, of the two, only Flash can do this.  This is where the trickery comes in.  If the the FLA file lives in the root of my Flex projects "src" folder and not in the libs folder  then I do not have to change any publish settings for the SWC or move the code classes (com) from Flex's src folder into the libs folder to compile the project with Flash.</p>
<p>FEATURE REQUEST! - a separate line in the publish preferences for SWCs.  Log that "issue" in JIRA!</p>
<p><strong>Final Thoughts:</strong></p>
<p>Why wouldn't you use the best tool for the job at hand?  In this case, you have to buy (or <a title="The Ho!" href="https://www.vmware.com/tryvmware/login.php?eval=fusion" target="_blank">VM </a>- <a title="Abuse Me!" href="http://www.adobe.com/cfusion/entitlement/index.cfm?e=flex3email" target="_blank">(try</a>) - ad infinium) both tools, but the time saved and the sanity maintained is more than worth the investment (or not).</p>
<p>Building and maintaining complex components in Flex is a PITA, use Flash.</p>
<p>Flex is a feature rich software development tool that promotes professional development practices, don't use Flash to develop.</p>
<p><strong>Note: </strong></p>
<p>SWCs and Flex are not limited to AS3 project types.  MXML provides for pixel accurate reproduction of complex components using the various compatible asset types, but I don't see any advantage to rebuiling entire UIs in MXML when you can use components imported from design files into Flash and published to SWCs.    I will have to try this approach on my next Flex framework based RIA and make sure it is the way...</p>
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<title><![CDATA[White Angel]]></title>
<link>http://games14.wordpress.com/2008/09/05/white-angel/</link>
<pubDate>Fri, 05 Sep 2008 00:27:13 +0000</pubDate>
<dc:creator>games14</dc:creator>
<guid>http://games14.wordpress.com/2008/09/05/white-angel/</guid>
<description><![CDATA[Help our angel in flying through the vines and avoid getting her tangle with it.Game types: Flying, ]]></description>
<content:encoded><![CDATA[<p>Help our angel in flying through the vines and avoid getting her tangle with it.<br><img src="http://www.games14.net/img/White_Angel.png" align="left" hspace="4" border="0"><b>Game types:</b> Flying, Flash, 1 Player<br><i>Play <a href="http://www.games14.net/Play_White_Angel.html" target="_blank"><b>White Angel</b></a> at games14 now...</i><br><strong>Game controls: </strong><br>Use arrow keys to move.</p>
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<title><![CDATA[Fairy 3]]></title>
<link>http://games14.wordpress.com/2008/09/05/fairy-3/</link>
<pubDate>Fri, 05 Sep 2008 00:03:13 +0000</pubDate>
<dc:creator>games14</dc:creator>
<guid>http://games14.wordpress.com/2008/09/05/fairy-3/</guid>
<description><![CDATA[What&#8217;s not to love about fairies? They have the magic power that we dream for, the looks we en]]></description>
<content:encoded><![CDATA[<p>What's not to love about fairies? They have the magic power that we dream for, the looks we envy and the wings that are not only accessories. So bring on the magic power and give this fairy the look she deserves.<br><img src="http://www.games14.net/img/Fairy_3.png" align="left" hspace="4" border="0"><b>Game types:</b> Girl, Flash, Fantasy, Faerie, Dress Up, 1 Player<br><i>Play <a href="http://www.games14.net/Play_Fairy_3.html" target="_blank"><b>Fairy 3</b></a> at games14 now...</i><br><strong>Game controls: </strong><br>Use mouse to interact.</p>
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<title><![CDATA[Strong Bad email: Guitar]]></title>
<link>http://yourdailychum.wordpress.com/?p=2278</link>
<pubDate>Fri, 05 Sep 2008 00:00:53 +0000</pubDate>
<dc:creator>Your Daily Chum</dc:creator>
<guid>http://yourdailychum.wordpress.com/?p=2278</guid>
<description><![CDATA[
Homestar Runner is a series of Flash-animation characters that should leave you in stitches.  Stitc]]></description>
<content:encoded><![CDATA[<p><img class="alignnone" src="http://pages.prodigy.net/1157/links/webcomics/HomestarRunner.gif" alt="" width="491" height="247" /></p>
<p><a href="http://homestarrunner.com/" target="_blank">Homestar Runner</a> is a series of Flash-animation characters that should leave you in stitches.  Stitches I say!  Ck. out the site sometime.  I found out about it years ago, and it's guaranteed* to make you laugh.  The video below is from one of the site's most popular characters, Strong Bad.  He answers <a href="http://www.homestarrunner.com/sbemail.html" target="_blank">reader emails</a> in a very snarky fashion.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/MkrvfC4aYEs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/MkrvfC4aYEs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Do you like screensaver?]]></title>
<link>http://chewoswelt.wordpress.com/?p=613</link>
<pubDate>Thu, 04 Sep 2008 23:14:09 +0000</pubDate>
<dc:creator>chewo</dc:creator>
<guid>http://chewoswelt.wordpress.com/?p=613</guid>
<description><![CDATA[Ich schon, vor allem Uhren haben es mir tierisch angetan. Ich sammele die Dinger sogar. Hier ist mei]]></description>
<content:encoded><![CDATA[<p>Ich schon, vor allem Uhren haben es mir tierisch angetan. Ich sammele die Dinger sogar. Hier ist meine neuste Errungenschaft: <a href="http://www.simonheys.com/wordclock/" target="_blank">Word Clock</a>. Eigentlich nicht wirklich neu, aber die aktuelle Version ist der absolute Hammer! Übrigens ist das Video nicht ganz korrekt, es gibt eine Windows Version und sogar das IPhone kann damit gefüttert werden, wenn es unbedingt sein muss.</p>
<p style="text-align:center;">[vodpod id=ExternalVideo.680931&#38;w=425&#38;h=350&#38;fv=clip_id%3D1476011%26server%3Dvimeo.com%26autoplay%3D0%26fullscreen%3D1%26md5%3D0%26show_portrait%3D0%26show_title%3D0%26show_byline%3D0%26context%3D%26context_id%3D%26force_embed%3D0%26multimoog%3D%26color%3D00ADEF]</p>
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<title><![CDATA[Sprint - NFL]]></title>
<link>http://mikeg1967.wordpress.com/?p=242</link>
<pubDate>Thu, 04 Sep 2008 21:52:45 +0000</pubDate>
<dc:creator>Mike Geiger</dc:creator>
<guid>http://mikeg1967.wordpress.com/?p=242</guid>
<description><![CDATA[
Client: Sprint
Agency: Goodby, Silverstein &amp; Partners
Production Company: Ted Perez
]]></description>
<content:encoded><![CDATA[<p><a href="http://www.sprintenterprise.com/NFL/?id9=vanity:nfl" target="blank"><img src="http://mikeg1967.wordpress.com/files/2008/09/nfl.jpg" alt="sprint, nfl" title="nfl" width="400" height="234"></a></p>
<p>Client: Sprint<br />
Agency: Goodby, Silverstein &#38; Partners<br />
Production Company: <a href="http://tedperez.com" target="blank">Ted Perez</a></p>
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<title><![CDATA[this works]]></title>
<link>http://xmlrpcflash.wordpress.com/2008/09/04/this-works/</link>
<pubDate>Thu, 04 Sep 2008 21:43:52 +0000</pubDate>
<dc:creator>xmlrpcflash</dc:creator>
<guid>http://xmlrpcflash.wordpress.com/2008/09/04/this-works/</guid>
<description><![CDATA[very nice
]]></description>
<content:encoded><![CDATA[<p>very nice</p>
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<title><![CDATA[hi]]></title>
<link>http://xmlrpcflash.wordpress.com/2008/09/04/hi-18/</link>
<pubDate>Thu, 04 Sep 2008 21:42:47 +0000</pubDate>
<dc:creator>xmlrpcflash</dc:creator>
<guid>http://xmlrpcflash.wordpress.com/2008/09/04/hi-18/</guid>
<description><![CDATA[dsfsf
]]></description>
<content:encoded><![CDATA[<p>dsfsf</p>
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<title><![CDATA[Nikon SB-900 ]]></title>
<link>http://photovidiu.wordpress.com/?p=66</link>
<pubDate>Thu, 04 Sep 2008 21:04:31 +0000</pubDate>
<dc:creator>ovidiusuteu</dc:creator>
<guid>http://photovidiu.wordpress.com/?p=66</guid>
<description><![CDATA[Muhahaha! ( did I ever mentioned that this is my evil laugh??)
I have finally put my paws on the new]]></description>
<content:encoded><![CDATA[<p>Muhahaha! ( did I ever mentioned that this is my evil laugh??)</p>
<p>I have finally put my paws on the newest masterpiece from Nikon, the  flash gun SB-900.</p>
<p>By the way. I got this from a shop in Dublin and I found them extremely helpful, despite the fact that there has been a problem with my card. How embarrassing....Anyway. The name of the shop is <span class="ws18" style="font-family:Verdana;color:#000000;">Bermingham Cameras and they can be found here &#62; http://www.berminghamcameras.ie/. All the shops in Cork were quoting me €480 and since I vowed <a href="http://photovidiu.wordpress.com/2008/08/30/camera-shops-in-corklike/" target="_blank">not to buy anything from a camera shop</a> in Cork ( unless it is given to me free :) ) I decided to look at other shops in Ireland and this is how I came across Bermingham Cameras, which not only that were having the SB-900 in stock but they were also selling it for €425. Bingo!! Ordered the flash yesterday, together with a 50mm f/1.8 lens and the packet arrived today Well done Bermingham Cameras. </span></p>
<p><a href="http://photovidiu.files.wordpress.com/2008/09/sb-900.jpg"><img class="aligncenter size-medium wp-image-68" title="sb-900" src="http://photovidiu.wordpress.com/files/2008/09/sb-900.jpg?w=300" alt="" width="300" height="256" /></a></p>
<p>I did not have time to test it properly but my first impression was the size of it. Absolutely HUGE. I quickly tried to set in up the wireless mode and found that everything is dead easy. All I had to do was to set the camera built-in flash in commander mode, put the Sb-900 on remote and voila!! I had a wireless connection between my D700 and the Sb-900.</p>
<p><a href="http://photovidiu.files.wordpress.com/2008/09/nikon-af-nikkor-50mm-f-1-8d394355.jpg"><img class="aligncenter size-medium wp-image-69" title="nikon-af-nikkor-50mm-f-1-8d394355" src="http://photovidiu.wordpress.com/files/2008/09/nikon-af-nikkor-50mm-f-1-8d394355.jpg?w=300" alt="" width="300" height="266" /></a></p>
<p>The lens is amazing. Extremely sharp and with less distortion then the more expensive version 50mm f/1.4. The focusing is extremely fast..I mean..really fast. At €119 I could not get any wrong ;).</p>
<p>Thats all for today.</p>
<p>Peace!</p>
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<title><![CDATA[Google Chrome Beta, Adobe Reader a Adobe Flash]]></title>
<link>http://michalmetlicka.wordpress.com/?p=278</link>
<pubDate>Thu, 04 Sep 2008 20:42:30 +0000</pubDate>
<dc:creator>Michal Metlička</dc:creator>
<guid>http://michalmetlicka.wordpress.com/?p=278</guid>
<description><![CDATA[Nedalo mi a chvilku jsem testoval betaverzi Google Chrome. Musím říct, že první dojmy jsou pom]]></description>
<content:encoded><![CDATA[<p><a href="http://michalmetlicka.wordpress.com/files/2008/09/google_chrome_sm.jpg"><img class="alignleft size-full wp-image-279" style="margin-left:0;margin-right:5px;" title="Google Chrome Beta logo" src="http://michalmetlicka.wordpress.com/files/2008/09/google_chrome_sm.jpg" alt="" width="150" height="55" /></a>Nedalo mi a chvilku jsem testoval betaverzi <strong><a href="http://www.google.com/chrome/?hl=cs">Google Chrome</a></strong>. Musím říct, že první dojmy jsou poměrně v pohodě. Testoval jsem podporu Flashe a všechny stránky probíhá naprosto bez problémů. Spustil jem dokonce i Buzzword, který si testuje konkrétní verzi browseru a Chrome označil jako nepodporovaný. Stačí ale kontrolu vypnout a vše běží, jak má.</p>
<p>Druhý test jsem dělal s <a href="http://www.adobe.com/products/acrobat/readstep2.html"><strong>Adobe Readerem 9</strong></a>. Prohlížeč bez problémů podporuje zobrazování PDF dokumentů uvnitř okna. Doufejme, že se stejně bude chovat i verze pro Mac.</p>
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<title><![CDATA[Dance Girl]]></title>
<link>http://games14.wordpress.com/2008/09/04/dance-girl/</link>
<pubDate>Thu, 04 Sep 2008 20:27:19 +0000</pubDate>
<dc:creator>games14</dc:creator>
<guid>http://games14.wordpress.com/2008/09/04/dance-girl/</guid>
<description><![CDATA[Before this girl grooves on the dance floor, she needs to dress up perfectly and you are tasked to d]]></description>
<content:encoded><![CDATA[<p>Before this girl grooves on the dance floor, she needs to dress up perfectly and you are tasked to do that so enjoy!<br><img src="http://www.games14.net/img/Dance_Girl.png" align="left" hspace="4" border="0"><b>Game types:</b> Girl, Fun, Flash, Dress Up, 1 Player<br><i>Play <a href="http://www.games14.net/Play_Dance_Girl.html" target="_blank"><b>Dance Girl</b></a> at games14 now...</i><br><strong>Game controls: </strong><br>Mouse - To interact.</p>
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<title><![CDATA[Adobe Anuncia Pacote CS4]]></title>
<link>http://fosgrafe.wordpress.com/?p=159</link>
<pubDate>Thu, 04 Sep 2008 20:00:30 +0000</pubDate>
<dc:creator>Eliane Terrataca</dc:creator>
<guid>http://fosgrafe.wordpress.com/?p=159</guid>
<description><![CDATA[Pois é amigos. A Adobe confirmou a nova versão para o pacote que inclui programas como Illustrator]]></description>
<content:encoded><![CDATA[<p>Pois é amigos. A Adobe confirmou a nova versão para o pacote que inclui programas como Illustrator, Flash, Acrobat, InDesign e o nosso querido Photoshop. A data de lançamento está prevista para o dia 23 deste mês (setembro).</p>
<p>Só a data foi divulgada até agora, junto com um preview sem muitos detalhes.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i.i.com.com/cnwk.1d/i/bto/20080903/3d.gif" alt="" width="440" height="330" /></p>
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<title><![CDATA[Zombay Linckown]]></title>
<link>http://rnsd.wordpress.com/?p=66</link>
<pubDate>Thu, 04 Sep 2008 19:59:54 +0000</pubDate>
<dc:creator>action22</dc:creator>
<guid>http://rnsd.wordpress.com/?p=66</guid>
<description><![CDATA[
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<content:encoded><![CDATA[<p><a href="http://rnsd.files.wordpress.com/2008/09/lincoln-bw-b1.png"><img class="alignnone size-full wp-image-68" title="lincoln-bw-b1" src="http://rnsd.wordpress.com/files/2008/09/lincoln-bw-b1.png" alt="" width="418" height="282" /></a></p>
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<title><![CDATA[Whitney Stevens Public Striptease Part 2]]></title>
<link>http://teasersvod.wordpress.com/?p=112</link>
<pubDate>Thu, 04 Sep 2008 19:07:07 +0000</pubDate>
<dc:creator>teasersvod</dc:creator>
<guid>http://teasersvod.wordpress.com/?p=112</guid>
<description><![CDATA[Part 2 of Whitney Stevens&#8216; big tit public striptease. Those huge breasts are simply amazing.

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<content:encoded><![CDATA[<p>Part 2 of <a title="Whitney Stevens' preview page at TeasersVOD" href="http://teasersvod.com/tour/models/2008-09-September/whitney_stevens.php" target="_blank">Whitney Stevens</a>' big tit public striptease. Those huge breasts are simply amazing.</p>
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<p>Her pussy and bulbous ass aren't too shabby either.</p>
<p>See <a title="Whitney Stevens' preview page at TeasersVOD" href="http://teasersvod.com/tour/models/2008-09-September/whitney_stevens.php" target="_blank">Whitney</a> get naked in public at <a title="TeasersVOD" href="http://www.TeasersVOD.com" target="_blank">TeasersVOD</a>.</p>
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